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Human Activity Recognition with Smartphones
This report focuses on improving classification accuracy and reducing computational complexity for human activity recognition problem on public datasets UCI and WISDM. We discussed the benefits of getting access to smartphones in the filed of HAR research. Our experiment indicates that combining AdaBoost M1 algorithm with C4.5 contributes to discriminating several common human activities. Moreover, we showed that it is feasible to reduce computational complexity and achieve high accuracy at the same time by applying correlation-based feature selection.
Comparación de compansión
Este gráfico presenta las comparaciones de la compansión de una señal telefónica de entrada cuando es comprimida usando la Ley-A y la Ley-Mu tal se describen en la Recomendación G.711 de la Unión Internacional de Telecomunicaciones.
De la gráfica se deduce que la compansión con ambas leyes no presenta mayores diferencias.
Aula sobre Gráficos no Latex
Aula sobre Gráficos no LaTeX ministrada pelo professor Egmon Pereira a alunos do primeiro período de Eng. da Computação do Cefet-MG Unidade de Timóteo.
This is not a very Fancy template
Why it's good that Soulstealer Vayne is so hard to get - a statistical Analysis
I analyzed the Hextech-Crafting in a Stochastic Simulation with 10 Million Players and found that you're going to make more Riot Points than you spend (in value) and thats without counting Champs. I've made some assumptions, which can be found down in the paper itself for those interested. For everyone else: If you're trying to maximize your RP-Net-Worth stack up on Hextech Chests.
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